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AICN Anime Content-A-Palooza with Providence Anime Conference, Walkin' Butterfly, Horror Anime and Manga...


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Column by Scott Green

Yokai Attack! Contest
Providence Anime Conference
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Anime Spotlight: Hellsing Ultimate
Anime Spotlight: Ghost Hunt
Manga Spotlight: MPD Psycho
Manga Spotlight: Kurosagi Corpse Delivery Service
Manga Spotlight: Walkin' Butterfly
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Yokai Attack! Contest

Translator, author, Otaku USA contributor, ect... Matt Alt will be marking the Halloween season with a Yokai Attack!: The Japanese Monster Survival Guide costume contest.

Lovers of Japanese monster lore are asked to submit a photo of themselves in a costume modeled after a yokai.

The best will be awarded a full full-color poster-sized print of their favorite yokai illustration from Yokai Attack! signed by authors Hiroko Yoda and Matt Alt, and illustrator Tatsuya Morino.

For more, see YokaiAttack.com or the Alt Japan blog post.


Providence Anime Conference

The Providence Anime Conference (PAC), held October 3-5, 2008 at the Rhode Island Convention Center, was a noteworthy attempt to shake up stayed notions of an anime convention. Organized by the New English Anime Society (NEAS), best known for their work establishing and running Anime Boston, PAC was "an event where adults can explore, discuss, and appreciate Japanese animation and comic media. With unique live programming including panels covering everything from anime academia to insider views on the industry, PAC offers both new and long-time fans the opportunity to converge in a friendly, relaxed atmosphere."

As described at Anime Boston (March 21-23, 2008), the 21+ event hoped to bring together voices and discussions not typically found at anime conventions. Along those lines, conversation would be aimed at a discussion of the subject media as well as the direction of the industry, rather than dwelling on the latest hot property.
With hopes of breaking away from the well establish anime convention standards of edited music video and costume skit cosplay competitions, the event was to opt for a cosplay fashion show and a music video screening instead. Other twists on the familiar anime con routines would include a formal ball rather than an informal dance and an artist's alley restricted to flat media (paper, canvas, cells, ect.)

Then-PAC Conference Chair Jon Niehof stated ""We're thrilled to bring something new and different to the world of anime events...building on our experience with Anime Boston, PAC will provide a home for everyone who grew up watching 'those cartoons' and later discovered the medium of anime and the culture behind it. "

In practice, the age restriction at PAC meant a cash bar at the opening reception. There were panels dedicated to hentai (pornographic) anime, but those are to be found at many anime conventions. The difference proved to be more a function of tone than content. A number of speakers, especially the guests felt freer to be blunt, while audiences were more interested in the history and context of anime and manga than what was currently riding the surface of these pop media. Instead of a gathering of fans given to screaming or "glomping," PAC was a more subdued affair than most conventions. Most of the attendees seemed to be taking a break from their career routine rather than students cutting loose. Evidencing this, people actually made it to morning panels for a change (which may have been helped by the fact that the Rhode Island Convention Center hastily sent everyone packing a midnight)

This may sound nice, and for many hard core fans, it was, but the notion of a 21+ anime convention was not without controversy. While many commented that it was pleasant to talk anime in an environment less excitable and more interested in shop-talk and analysis, some felt that instituting exclusivity was a misstep for fandom.

That the intensions behind and possibilities for the event evolved is evident. In fact, it is explicitly stated... From event Chairman Christian Daly's message in the convention guide:

"Experiment" is a word I and others have used to describe this event. It makes sense given my day job as a TOP SCIENTICIAN. Some of the original concepts posited for this event by our first chairman were straight out of science conferences. The problem with this word, I've come to realize, is that "experiment" can be as easily misunderstood (or misused) as "theory." One person's "social experiment" or "experimental music" is another's "bad performance art" or "self-aggrandizing masturbation."

In shaping this event, though, we realized that we'd never be able to achieve the original concept without first seeing some serious changes in the rest of the community like the establishment of peer review and publishing journals. We've started to see efforts like these, but we're still pretty far from being able to receive federal grant money to study the greater social implications of Cutey Honey's tits.

What we can to understand is that we really just wanted to throw a party for fans to over-analyze TV shows made to sell toys to Japanese children...

I'm inclined to agree with Christian Daly that the proper metaphor for PAC may turn out to be Penguin Memories...

In the mid 80's, Suntory Beer produced an ad campaign featuring Mike the penguin in various mournfully romantic tableaus.


In 1985 the popularity of this campaign inspired a full length movie.... a dead serious movie with a penguin Viet Nam war veteran suffering PTSD... starring Hiromi Tsuru (Bulma) as love interest Jill



Penguin Memories
From 1985, starring Suntory Beer's Mike the Penguin mascot, it's like Deer Hunter, only with penguins. See the awful personal fallout of a shell-shocked Viet Nam vet coming to terms with his life after his experiences in the war. And yeah, he's a penguin. Must be seen to be believed. Added to the schedule to prove that it actually exists. Three words for you: Penguin fight club. (102 min)

I've now seen Penguin Memories and I can't say whether was genius or a terrible idea, but it was definitely astonishingly audacious. Apparently, there are two subtitled copies, created from a laser disc, in existence. I don't know if you'll see it again, or see anything like it... I don't know if you'll see another PAC or anything like it, but I certainly feel fortunate to have attended the one that happened.

If the success of the Providence Anime Conference was to be judged on whether it established a viable formula that would be continued in future iterations or emulated elsewhere, it's hard award PAC a "mission accomplished." With the intension of providing con-goers the kind of elbow room that is rare at Anime Boston, or other popular, crowded conventions, PAC decided to close off on site registration, in favor of a pre-registration cap of 2,000 attendees. Rates were to slide based on how many have registered: $65 for the first 250, $70 for 251-1000, $75 for 1001-2000.

With that first 250 tier unfilled, on September 2nd, Director of Memberships Doug Wilde announced that all registration would be priced at $65 and on-site registration would be allowed.

There was a sense that a number of the efforts lacked the necessary internal and external support. A prominent example was that while the Cosplay Fashion show was scheduled for an hour and half block, it played out with participants quickly appearing on stage, then filing off over the course of fifteen minutes; at which point it was apparent that the vision and the reality did not match-up.

Though the halls weren't packed, the event schedule was. For the curious, there was always at least one exciting panel going on at any given time. Generally, more than one was happening. As was a screening of an anime that you will not find on DVD shelves, other conventions, or even by scourering the internet. Decisions on what to sit in on were constantly required. In many cases I regretted missing a panel or showing. In only a very few cases, I regretted the one for which I opted.

One of the subtexts of the event was that these things attract intelligent observers (and arguablely, industry insiders), who are willing to draw and discuss surmissions that are unproven or unprovable. I've been writing about anime online for over a decade, despite being nothing like an expert, so talking to unproven ideas is certainly my stock and trade. Beyond that, I'm inclined to try to read the tea leaves on the events that I attend. That said, I have no idea why PAC attracted substantially less attendees that NEAS thought it would, and it's hard to ask people why they aren't somewhere. Was it a matter of location? Or timing? Is the tale end of a con season the wrong time for a new convention? Economic woes? Are 21+ anime fans too busy for an event? Or, are older audiences less interested in discussing anime than some might think/hope? I heard second hand that the Anime Masterpieces premiere at UC Berkeley the previous weekend similarly attracted a far smaller than expected audience.

I don't believe that the problem filling the event was caused by how it was organized. At the same time, I don't think the event was promoted as well as it could have been. In their own interest, an attendee of an event like PAC would hope that its organizers were passionate fans, working on the event to provide the best experience for fellow enthusiasts, and not simply trying to operate the event as a for profit business. The problem with the dedicated fan model is that the organizers are professionals whose commitments direct their attention elsewhere. This had an effect on PAC. Jon Niehof stepped down as chair in March to pursue his Ph.D. Mara Karapetian was acting chair for a while... I'm not quite sure how this relates to my personal experience of things happening on the brink of deadlines, or deadlines being extended, but I do know that press communications stopped, and then had to be re-established because the original Director of Communications left to take an opportunity elsewhere. I'm certainly familiar with the efforts needed to balance a career with work in the enthusiast anime field. As such, I don't blame the PAC organizers for the slight attendance figures. However, this was a new event, trying to do something different, and I don't think that they managed to address the potential audience that was tentative or unaware. In terms of getting out the message, PAC often looked either nebulous or like other conventions, which might explain why it didn't generate much buzz.

When PAC was outlined during the Anime Boston panel, one of the notions being voiced about the event was that while many anime events present the same speakers, PAC would be trying to bring new voices to the table. The fields of industry and academia were mentioned. As was the idea of bringing in a voice actor that children of the 80's might remember from their youths. At the time, announced guests were Kevin McKeever of Harmony Gold (Robotech), FUNimation's Senior Events Manager Adam Sheehan, and ADV Films' David Williams. As Anime News Network's Mikhail Koulikov pointed out during the panel, these weren't exactly fresh faces to the con scene. Earlier during that Anime Boston, Sheehan had mentioned that it was his 400th convention as an attendee and industry representative. The list was later filled out with producers and ADR director Tom Wayland and voice actor Christopher Ayres, both informed interesting speakers, but also eminently recognizable ones.

New England is home to several academics who address anime as part of their work, including Tuft's Susan Napier and MIT's Ian Condry. At issue, the scheduling didn't work out, and, as suggested by Daly's statement, there was some reluctance to try to make the event too formal or pretentious.

Personally, I wonder if a middle ground could have been managed. My mixed feelings on the inclusion of these guest don't just stem from the issue that most people at PAC had been to other conventions and had already heard from these speakers. It's that all the guests were deeply imbedded in the business of anime. It's incumbent on people in business, especially people representing a corporation, to stay on message. It's true of employees across the spectrum of companies and sectors, but here, McKeever's speaking for a company with a lot invested in managing international rights to IP, some of which is contested in some spheres (the Macross Big West-Tatsunoko issue), Sheehan is speaking for a publically traded company, and Williams is speaking for a company facing a host of challenges and possibly existential negotiations. To be uncharitable, they're tasked with oratory slight of hand: directing attention towards what should be promoted, and away from what shouldn't. Consequently, the Robotech and FUNimation panel presented familiar slide shows, while the ADV panel opened with a disclaimer that Williams would not be addressing his company's current state or future plans. Personally, on the Williams panel as compared to past ADV panels, I appreciate that he was upfront about not answering questions rather than politic through them.

These were still engaging speakers, who were at points illuminating. At times, they took the opportunity afforded by a 21+ convention to be blunt. This was especially true in non-corporate specific topics such as "In MY Time..." or "The Fans Fucking Scare Me." But, even then the talks were often more about being entertaining, promoting excitement or selling an idea that promoting an understanding. The best example of this is McKeever's presentation on anime in China. It's a remarkable talk that will leave you blown away by the scope of how China celebrates animation, in which McKeever walks through his trip to the China International Cartoon and Anime Festival (CICAF) in Hangzhou. The CICAF convention, if you can call it a convention, attracts almost half a million people across eight days. It's promoted with billboards across the city, specially made statues and a parade. The take away from the panel is that China can really organize a breathtaking celebration of animation. Except, the impressive picture was largely without cultural context. For example, that CICAF was held during Golden Week, a rare paid holiday when Chinese families aim to travel, seems like a crucial part of the story that was missing from the discussion.

Back to my lack of an explanation for why PAC did not pack in the crowds, the theme of being surprised about what the informed don't know extended to the guests. Online commentators such as myself probably second guess these people more than is warranted, and undoubtedly, they know what they are doing when evaluating a licensed anime and deciding how to market it. That said, I was surprised when the "State of the Industry" round table responded to a question about quantifying the impact of illegal digital distribution of anime with an All Purpose Cultural Cat Girl Nuku Nuku anecdote from the days in which anime was published on VHS. I was shocked when the State of the Industry panel had no thoughts on noted anime/manga fan Tara Aso taking the post on Japan's Prime Minister... not that they thought he wouldn't make a difference... they had no thoughts on the matter.

While PAC didn't always radically diverge from the anime convention standards, what it did with the familiar was truly impressive. For example, it brought together all of the best retrospective/collection of curiosity panels, including Mike Toole's Anime in the 60's, Dubs that Time Forgot and the Absolute Worst of Osaumu Tezuka ("Osamu Tezuka, the 'God of Manga' was a genius who blazed the trail of the entire anime and manga industry, creating favorites like Astro Boy and Kimba. He was always a workaholic and notorious micromanager, whose genius was flawed as often as it was not. You know his hits -- now, let's look at the rest of Osamu Tezuka's Legacy!"), Dave Merrill's Anime Hell and veteran translator (and programmer for PAC's zealously worthy video rooms, featuring the likes of Force 5, Robotech - the Movie, Marine Express, Tezuka sex-ed magical girl Marvelous Melmo) Neil Nadelman's Totally Lame Anime.

I only caught a couple of bookend minutes of her panels, but Iris "Rakshar" Gordon spoke about popular series including Bleach, Death Notes, Fullmetal Alchemist, Neon Genesis Evangelion and Witch Hunter Robin, and apparently attracted quite a following for her discussions of the conceptual roots of the subject anime. I did manage to attend the Women in Anime/Manga and Mythology in Anime by Sarah Hodge-Wetherbe and Robin Brenner.

If programming can generally be categorized into entertainment, industry, history, context, and fan-craft, I rounded out the list by sitting in on Comiku Girls' Color Theory for Anime Artists. That panels took the assumption that the audience was familiar with the color wheel and used that starting point to introduce several principles of directing attention using colors.

That sort of introduction epitimized the programming at PAC. The general dynamic was that the receptive audince knew a little and were keen to expand their knowledge a bit. What's interesting about that arrangement is that the presenters knew as much as one could be expected to know, but, there were plenty of gaps in their knowledge. I don't know if it would take both hands to count the number of Americans who know more about "Anime in the 60's" than Mike Toole or more about working with manga in a public library than Sarah Hodge-Wetherbe and Robin Brenner. Doubtless, David Williams and Adam Sheehan know as much about marketing anime in North America as anyone. Still, you could stump these people. One quality of the conversation about anime and manga in North America, especially in the absence of peer reviewed journals and concrete market studies, is that it is often an intellectual Cave. As Christian Daly noted in his The Vile Specter of Moe panel, for better or worse, a lot of us anime enthusiasts, who speak and write about the topic, are armchair sociologists. There's an extent to which thinking and learning about anime/manga becomes as much a part of the hobby as actually consuming the media. In addressing that, PAC brilliantly succeded in filling a niche in the convention landscape.


Anime Spotlight: Hellsing Ultimate
Volumes 3 and 4
Distributed by FUNimation

Back in July, the strange history of Hellsing anime got stranger when Rondo Robe indicated that, starting with the fifth entry, production of the Hellsing Ultimate OVA would move from Satelight to Madhouse (animators of Ninja Scroll, Paprika, The Girl Who Leapt Through Time, parts of Animatrix and Batman: Gotham Knight). To go back a bit... in 2001, Gonzo produced a 13 episode TV adaptation of Kouta Hirano's supernatural battle royale featuring a Anglican geezer vampire versus a Vatican aligned Scottish Wolverine versus Nazi nasties. Like other anime adaptations of unfinished manga, Gonzo's Hellsing diverged from the plot and tone of source work. Hirano's unrestrained approach to packing in blood, guts and aircraft carriers gave way to a more conventional mix of supernatural action and conspiracy (with a great Yasushi Ishii acid rock soundtrack). Feeding off the interest in a more faithful adaptation, Hellsing returned to anime in 2006 with the first part of a direct to video OVA series. In that OVA format, it could space fifty minute episodes out, one to two a year, and ensure fidelity to the plot and excessive carnage of Hirano's manga.

Episodes one through four of the OVA were produced by Satelight and directed by Tomokazu Tokoro, an animator who put a significant imprint on experimental late night anime, having directed NieA_7 and Haibane Renmei and served as a key animator on Serial Experiments Lain. Personally, I'm thrilled that Satelight and Tokoro had the opportunity to produce four episodes of Hellsing. Satelight's work is almost always fascinatingly distinctive. This does not entirely equate to success, but I've found it rewarding to keenly follow their productions, whether it was intricate and imaginative but a bit ropey Glass Fleet, Noien, the greatest Shoji Kawamori anime not by Kawamori, Kawamori's controversial anime agitprop Ajruna, his kitchen sink approach to mecha Aquarion, or even Satelight's adaptation of Princess Ai.

Together, Tokoro and Satelight demonstrated a gorgeously produced, brilliantly unique approach adapting manga. That said, I'm also not entirely sorry to see them go. As Hellsing Ultimate began to fall into an established pattern, some of its distinctive traits started seeming a bit questionable, at which point it seemed like a few things needed to be rethought. Then, it (bleeped) the bed with the end of episode four...

I'm a fan of bravado in anime... I'm a sucker for irreverence... Still... I don't get why you end an episode of an anime that flourishes under the exhilaration of logic-splitting action, an anime that's released at most twice a year, with an eight minute speech in which a stubby Nazi exalts the concept of war. It's not serious enough to be offensive. There are certainly other anime that are worryingly more enamored with fascism. It's just incredibly oddly conceived. There's rallying the armies of darkness and there's Sympathy for the Devil, then there's giving a conflictphiac what amounts to a third of the run time of a standard lengthen anime episode to prattle giddily on a tragic subject matter. That's not really the most economical way of making a point.

This isn't to say that the end of episode four invalidated everything that Tokoro and Satelight did up until that point. In fact, it is a function of the reason to watch these episodes... they're unlike any other anime.

By episodes three and four, Hellsing had set up an essentialized pattern. There's a situation. Then, there's violence. It's the players and places that are exceptional rather than the format. Our heroes are Alucard, a duel pistol packing, red fedora and overcoat clad vampire who looks down on humanity and lesser undead with acute distain, and Seras Victoria, an ex-cop/fledgling vampire. Per episode, this ghoulish Batman and Robin undertake what could almost be a videogame mission objective, fending off a siege or stopping a sniper. In the way that Robert Rodriguez might take a conventional western shootout and give it the rocket-launcher guitar case treatment, Hellsing gives the task of besieging his heroes to team a of SWAT cops, lead by playing card throwing "Dandy man" Tubalcain Alhambra, and his sniper role to Rip van Winkle, a spectacled woman who shoots down fighter jets using a musket (a "Wow!" performance by singer/voice actress Maaya Sakamoto in the Japanese audio and Kari Wahlgren in the English).

Hellsing Ultimate's vision of Hirano's story distills to this... the world is both threatened and protected by people who have dove past the point of derangement. Friend and foe are manic to the point where their clenched fists draw blood. Episodes put pressure on this combustible insanity until the situation explodes.

Before arriving at the pay-off (Alucard ripping into his foes), Hellsing Ultimate looks deep into the eyes of Hirano's mad world. The manner in which the anime accomplishes this is what is really interesting about Tokoro's direction. Movement isn't reduced or made more static, but the particular frames of view utilized do suggest an original take on anime as animated manga. Manga/comics have a unique ability to emphasize a moment in a sequence of time. Without applying stillness to the anime, Tokoro looks to skewed close-ups and graduals pans in such a way as to dwell in a moment. This is especially evident as he captures expression in charactersí faces. Similarly, he draws out tension across scenes by playing with time and associative transitions in other manga inspired techniques. Cutting from dripping blood in one confrontation to dripping sweat in another, the moment started in the first scene is extended into the second.

Hirano's Hellsing manga is peppered with harsh material. Seras' has some terribly rough Irreversible stuff in her background. Yet, this seems to be more a function of an anything goes vision for his manga than a considered, serious intent in that he is equally willing to goof on the subjects of his manga. Hellsing Ultimate follows that lead.... in a compartmentalized manner. When it's not going to break the tension, Ultimate is willing to adopt the aburd notebook scrawl style of Hirano's humorous interludes. In scenes such as Seras using her new vampire strength to finger flick a mercenary into submission, the anime manages this with admirable comic timing.

In an anime like Hellsing, violence is often staged as a release. Heroes and narrative are pent up, maybe beat down, frustrated and then their explosive assault springs that tension. Hellsing Ultimate puts a spin on that. It offers ample reason to be queasy about the arising confrontation. In that he's a protagonist who is fighting Nazis, Aludcard is our monster. We want to cheer him on. While, in some respect, he might be fighting on the side of the angels, his attitude and his actions are explicitly disturbing. Ultimate takes the time to accentuate this guy brutalizing his foes in means that have to be called "simply evil," which sucks some of the fun out the endeavor. Kudos for raising a reaction, but it gets to the core question about whether Tokoro and Satelight went about Ultimate the right way. Should Hellsing be blistering pulp or is it the right platform for experimentation?

As exceptional as Tokoro's approach was, it fell into a pattern in which snaring faces prep for a third act bloodbath of violence that was... well... violent. The frequent focus on character performance in manga like composition pulled the anime towards watching characters talk. While the intensity prevented this from becoming uninteresting, it also lead to the jaw dropping speech that capped off episode four. There's plenty to appreciate about the Tokoro/Satelight tenure on Hellsing Ultimate. Still, let's see Madhouse vision for Hiranoís vampires.


Anime Spotlight: Ghost Hunt
Season 1, Part 1
Released by FUNimation

If you're unfamiliar with the title, then you're in for a pleasant surprise from Ghost Hunt. While Ghost Hunt previously made its way into North America in the form of a Del Rey published manga series, both Shiho Inada's manga, and the J.C. Staff produced anime are based on light novels by Fuyumi Ono, who may be best known as the creator of complex fantasy series Twelve Kingdoms. Ono is a clever conceptual architect, and what she does in Ghost Hunt is construct an engaging shoujo supernatural CSI.

This column's recent xxxHoLiC review mentioned the idea that anime/manga which tell distinct horror tales, bridged by a cast of people drawn to supernatural experiences, look back to the Japanese tradition of Hyakumonogatari Kaidankai ("gathering of a hundred ghost stories"). In the social activity, participants took turns snuffing out candles after reciting tales of the supernatural world. The Ouija board-ish part of the process has it that, when the last candle is extinguished, a supernatural presence is drawn to the location of the ceremony. xxxHoLiC explicitly tied itself to Hyakumonogatari Kaidankai by presenting one in an early episode. Ghost Hunt goes further. It opens with first year high school student Mai Taniyama and a few friends holding up flash lights in a darkened classroom, turning the lights off after each finishes a story in a micro-ceremony-game.

xxxHoLiC offers a few twists on the kaiden ghost story. The series is tied to CLAMP's greater body of works. Then, my pet theory is that there is a central irony, in which the Art Nouveau extension to CLAMP's design at work gives the protagonists the long, willowy look of traditional Japanese spirits... the haunted look like the haunters.

Ghost Hunt's twist is that it is a procedural.

Mai and her friends finish their stories, turn off their lights and wait for a moment. In the expectant instant, a presence makes itself known. The lights flash on, and the group find themselves looking at a slightly older male peer who they'd never seen before. This turns out to be Kazuya Shibuya, the young head of Shibuya Psychic Research (SPR), who has been employed to ascertain the cause of the mysterious accidents that have been plaguing construction on the school's annex. Bemused by Kazuya's icy demeanor and implacable confidence, Mai is quick to dub her new acquaintance "Naru" (short for narcissist).

For better or worse, Naru and his older assistant/confidant/possible guardian Lin are not the only ones brought on site to solve the school's haunting. Maximizing redundancy, the case is also brought to the attention of Houshou Takigawa, a Buddhist monk whose really a professional bassist (or vice versa), Ayako Matsuzaki, a Shinto miko/shrine maiden who seems more like a young twenty something, fashion conscious urbanite, Masako Hara, a teenage kimono clad Yamato Nadeshiko/TV psychic, and 19 year old Australian, Catholic exorcist John Brown (there's an added gag that Brown learned the Kansai dialect rather than traditional Japanese, but that's not especially easy to capture in English).

Naru arrives on scene, sets up cameras to constantly film the effected area, begins interviewing people who might have some related bit of knowledge to the case, and researching the history of the locale. Mai acts as the audience's window to the process. The other folks try their best to contribute.

Finding the truth is not necessarily quick. Over the course of the 13 episode first release, there are two three episode cases, one four, one two, and one especially hilarious irreverent one episode case.

In that first episode Hyakumonogatari Kaidankai, Mai tells what, in its native context, would be a very familiar urban legend. It's some variation of Akai-kami-aoi-kami. Someone's in a bathroom. A voice asks them if they want something red, where upon they are either skinned alive or drowned in blood. In some versions, they get the option of something blue, where upon they're suffocated instead. It's like telling your friends a hook-hand tale. If you've heard a few Japanese horror stories, you've probably heard this one.

There's no pretence in Ghost Hunt that the haunted dolls, haunted buildings, wronged psychic teens and spirit mothers seeking their long dead children are anything new. Instead, there's method. The technology at Naru's disposal is all real. He has a lot of cameras, as well as infrared sensors and radar, so some of it is a bit expensive, but it is all equipment that someone like him could, in theory, posses. By the same token, his knowledge is real world knowledge. The anime pulls from established ghost stories, psychic phenomena and other information that a domain expert would know. Through the length of the case, Naru is developing and testing hypotheses based on concrete facts.

At the same time, Ghost Hunt is based on a shoujo manga. To be reductive, in many cases the core concern of shoujo is emotions. Manly tears jokes aside, does anyone care what Kenshiro feels in Hokuto no Ken/Fist of the North Star? Conversely, does anyone not care what Tohru feels in Fruits Basket?

All of Ghost Hunt's cases are reverberations of lingering sentiment. Like the Bride said "if you still feel raw about it, I'll be waiting." It's never contented or blasÈ people leaving behind troublesome spirits, and in a sense, ghost stories are exercises in protracted hysteria. The brilliance of Ghost Hunt is that it transforms the familiar ghost stories into exercises in which reason is used to ascertain emotion based causes. It successfully puts you into the head and heart of its protagonists. As they experience the supernatural phenomena, the anime establishes cause to empathize with the afflicted and the wrong spirit, and cause to think through the case as Naru and company puzzles through it.

On the cerebral side, Ghost Hunt encourages the viewer to think through the cases and think through the meta-mystery, laid on top of the cases (mostly concerning Naru's background). At times these can be obvious. For example, it's plainly apparent that Mai's intuition is more than superficially significant. It's not condescending, but beyond that, it rewards the viewer for thinking back and considering the clues to both the specific and long term mysteries.

The great thing about Ghost Hunt is that it doesn't cheat; it uses real tech, real knowledge and the "reality" of supernatural lore, allowing the viewer to follow the logic. But, really, it does cheat. Mostly, this applies to behavior. People act certain ways to allow the plot to happen and people act certain ways to resolve the stories satisfactorily. For example, the latter part has involved characters acting nice rather than sensible. Even if Ghost Hunt wants an attentive, thinking viewer, it still asks for some suspension of disbelief.

On its emotional resonance, the horror aspect of Ghost Hunt is occasionally eerie. When GH's ghost consist of glowing presences, they tend to seem like effects or shorthand for something scary. When the lighting is right, either suggesting pitch black or reddish twilight, and the direction starts taking ques from horror cinema, then the anime begins creating the right, ominous atmosphere. Often Ghost Hunt looks like it is about horror rather than being horror itself. However, while Ghost hunt isn't entirely bent on being chilling, it does manage some effecting moments when it pursues that direction.

Rather than going the route of a Boogiepop Phantom, or even a Vampire Princess Miyu TV, Ghost Hunt is more often uplifting in the vein of shoujo likes Fruits Basket. Much of that emotion based center of gravity is pointed towards reconciling tragedies. Matters might resolve in a nice manner or a bittersweet one, but there is an essential humanitarianism in all of the anime's stories.

The extended cast offers a range of not quite expert, expert opinions, feeding Naru a stream of suggestions to prove or refute. But, beyond that, the cast instills a sense of inclusiveness in the anime. These characters rib each other and there are personal rivalries, but, while they represent different religions, the antagonism is friendly. Dogmas are never set against each other. Nor does the anime take sides. At one time or another, the Buddhist, the Shinto and the Catholic demonstrate their effectiveness of warding off spirits with their own religious rites.

Then, there is the character dynamic between Mai and Naru. So far, the anime has been demonstrating rather than explaining who they are. There has been nothing of their home lives, histories or famalies. There has been a little of Mai's school social life, but beyond that, it has entirely been ghost hunting work. What's been seen is that both of these characters deal with problems. The genki Mai is evidently undeterrable. While she reacts, sympathizes, and wears her heart on her sleeve, she has an iron chin when it comes to what life throws at her. Naru does occasionally break poker face, but it's clear that the character has a tight control over his sharp intellect and emotions. Watching the two play off each other and solve hauntings feels more positive than many romances or straight dramas.


Manga Spotlight: MPD Psycho
Volume 6
by Eiji Otsuka and Sho-u Tajima
Released by Dark Horse Manga

Wild hypothetical....

If someone were to ask "Scott, what manga creator would you name the voice of our age?" I'd have to answer "PEACH-PIT. Come on, Taro Aso's a fan."

Sorry, bad joke.

In all seriousness, I'd have to name Eiji Otsuka as a prime candidate. Typically Otsuka's works use horror as a platform or a least a key component. While the intent of horror is frequently lost in replication of nth generation vampires and nth generation slashers, as an anthropologist and social critic, Otsuka uses horror to target cultural concerns. In that sense, MPD-Psycho is a Frankenstein or Dracula for the 21st century.

We live in age where a lot of us think we're fairly smart. We blog. We look at challenges on the job and figure that we can code, write or account our way through them. Meanwhile, we're staring down the barrel of an economic crisis built on systems that are so complex that they need to be managed with models and algorithms rather than people.

MPD Psycho raised its tent poles, early on, with its depictions of heinous crimes. Then it explored an intriguing gimmick... a police detective whose personality gave way to a split between a coldly effective criminal profiler and a sadistic serial killer.

Writing about volume five, I said "Otsuka deserves credit for producing something smarter than simple gross out serial killer porn. MPD-Psycho is intriguing and it is thought provoking. Never the less, some of those thoughts are 'is there something here that I'm not getting?' and 'what's the net of this whole thing?'"

As of volume six, that uncertainty seems to be part of the point. Depiction of profound damage to the human body is bound to invoke a biologically ingrained, fear response. MPD Psycho continues tapping on that nerve with scenes such as a guy losing his head from the jaw up. But, beyond that, MPD Psycho sets its sights on bedeviling us geeks. What does an informed person who makes their living from skill, knowledge and intelligence fear? Being in over their head. Dealing with a problem of intractable complexity. Facing off against people who are smarter and less restrained.

When MPD Psycho followed the cases of a serial killer hunting serial killers, the manga entailed Otsuka setting up big Hollywood-style set pieces in which the professional out thought the crazed lone wolves. In the midst of a plague of human super-predators, the investigator/executioner was enforcing a sort of order.

Volume six has begun to unveil some of MPD Psycho's puppet masters, their means and their MO's. Rather than strip the conspiracy of its threat, the new revelations strips the illusion of the protagonists managing the situation. We, the reader, thought the heroes were fighting brushfires and we find that they were surrounded by a raging inferno. Watching our heroes mount a counter-offensive should be thrilling, because as matters stand post volume six, they seem to be simply out of control. They're less capable, more co-opted, involuntarily drugged out strung along or even unknowing sleeper agents. Or worst of all, they're simply overwhelmed. It's as if we're far more useless than our vaunted intelligence would have us believe. It's as if saving for retirement in a 401k turned out to be a bad idea...

In horror movies, you think you've escaped, you calm down, and all of a sudden, there's Carrie's hand grabbing you from out of the grave. Otsuka doesn't quite approach this sentiment in that order, but there is a facet to MPD Psycho volume six in which not only are we less capable in our missions than we thought we were, our distractions and fantasies are as futile as trying to win an arcade crane, if not malignant. There's an otaku notion of an idealized, innocent, submissive virtual girlfriend (see Welcome to the NHK for an articulation of the argument that the virtual girlfriend is superior to the real one). There was a character in MPD Psycho who stood in for those traits, much to the delight of the manga's geeks. But, as of volume six, it's started to blow up in their faces.

I wouldn't call MPD Psycho the scariest or most disturbing manga that's been translated into English. I don't think it's going to give an AICNer nightmares. That's said, with all of its "oh fuck! moments, MPD Psycho's central conspiracy serves as a killer metaphor for our current woes and fears.


Manga Spotlight: Kurosagi Corpse Delivery Service
Volume 7
by Eiji Otsuka and Housui Yamazaki
Released by Dark Horse Manga

There's a dismissive knock on English language comic writer Warren Ellis that posits that his works consist of stories written around what he just read in a scientific journal. Or, to put it another way, he's adept at constructing an informed look at what's on the horizon and artfully turning it into narrative. Along those lines, you could say that Eiji Otsuka is a manga Warren Ellis.

The heroes of Kurosagi Corpse Delivery Service are graduates of a Buddhist university. They're over-educated and underemployed. In theory, they've organized themselves to scratch together a living using their spiritual knowledge and gifts (dowsing for corpses, channeling spirits, raising the dead) to transport the bodies of the deceased to where they need to be. In practice, the financial rewards for that endeavor are negligible, with the group more often than not simply stumbling into trouble.

Like many of these manga horror anthologies stories, there is an over arcing mystery behind the characters (see the Ghost Hunt review). In this case, it has some particularly incendiary political ties (editor/manga guru Carl Gustav Horn notes in the afterward/translation notes of a previous volume that soon after responding to an interview question to the effect that he couldn't think of a manga series that referenced the Rape of Nanking in manga, he came across one in Kurosagi Corpse Delivery Service). The slow show down between our heroes and the folks who advertise themselves as the Shirosagi Corpse Cleaning Service has been just that... very slow. But, as an Otskua reader might expect, the clues that have been revealed have been universally provocative.

The Kurosagi versus Shirosagi facet of the manga series could resolve itself to be a monument to long form serialized storytelling or it could fizzle out. Either way, the title offers a collection of inspired mondo manga in its short case-stories.

Lecturing otaku students Nagai, Tomino and Tezuka (a bit obvious, but mecha fans really have to check out these characters), the Kurosagi folks exclaim "don't you think you should stick to either reanimating dead tissue or creating a killer robot? I mean, one project at a time?!"

The ironic joke is that "one project at a time" is the antithesis of what Kurosagi's all about.

Instead, Otsuka transmutes ideas into building blocks. For example. celebrity branding is grafted onto plastic surgery, the ear mouse, jinmenso (a supernatural tumor with a human face) and multiple revenge plots to construct of one particular story. Like Otsuka's MPD Psycho, Kurosagi is situated in a staggeringly complex world. In MPD Psycho, this complexity represents a Lovecraftian, madness inducing threat. In Kurosagi, the heroes are trying to eek out a living without resorting to hauling rocks. They stumble onto situations in which current events, new developments and long standing issues have stacked up and compounded to form real weirdness, and they deal with it. After reading volume 2, I started getting the impression that Kurosagi Corpse Delivery Service was working from a distinctively liberal arts voice, combining broad knowledge with an interest learning and pulling in more. Since then, it's been consistently amazing to watch Otsuka stitch together Frankenstein monsters from the diverse ideas that he's unearthed.



Manga Spotlight: Walkin' Butterfly
Volumes 1-3
By Chihiro Tamaki
Released by Aurora Publishing

There is plenty that is disquieting about fashion modeling... there's the notion that the person, in some sense, becomes an object for displaying the clothing... There are the disorders that often accompany the profession. These extra-textual considerations are likely to shade a reading of Walkin' Buttery. Yet, while these reservations are going to apply to a manga in which an awkward tomboy metamorphoses into a runway model, gathering the courage and certainty to present oneself on a stage for the world to see proves to be a useful platform for Walkin' Butterfly to tell the kind of human, relatable story that shines when told through josei manga.

As much respect as manga receives in North America for its mature content, specifically mature manga, written for upper teen or adult audiences, has faced difficulty penetrating the market. Some business manga has been published. Some alternative and gekiga have been cheery picked. Manga for late teen/older male, seinen audience (Blade of the Immortal, Gantz, Berserk) were some of the earlier manga published into the comic market, and the genre has maintained a presence. If any of these crack the shoujo (younger female) and shounen (younger male) dominated best seller lists, it tends to be seinen, with a Battle Royale sneaking in after the new Naruto, Bleach, Death Note, ect.

Then, there's the story of josei manga, or "ladies" titles, typically written for older teenage female readers or young women. Unlike shoujo, which generally depict young women in scholastic environments contending with the drama of maintaining their relationships, in josei, if the heroine is not attempting to juggle establishing the relationship that is expected to persist throughout their adult life with establishing a career, then the character is at least pressured in that direction.

Given its audience, subject matter and tone, josei manga has inspired comparisons to "chick lit." Unfortunately the success of chick lit prose has eluded josei, which has frequently not received much publisher support, sales support or fan support. A number of publishers, most notably Tokyopop (Happy Mania, Erica Sakurazawa's works, Tramps Like Us) have released josei titles, but pushes like Tokyopop's vapor-imprint "Manga After Hours" and inroads into the chick lit markets never really happened. (For talk on the fate of Manga After Hours, read this conversation)

Beyond the outreach efforts, josei has faced difficulty establishing itself as a brand among North American manga readers. On one hand, there has been confusion about what constitutes a shoujo manga title versus a josei title versus a seinen title, exacerbated by the prominence of titles that are difficult to pin down without looking at the anthology in which they were initially published (for example Honey and Clover or Nana). On the other, the genre was introduced to North America through some particularly divisive titles. Moyoco Anno's evil anti-rom-com Happy Mania is one of my favorite manga series, but if you look at the user rating on Anime News Network, rarely will you see a title with feedback so evenly distributed between admiration, loathing and indifference.

While many North American manga publishers have taken a tentative approach towards josei, Aurora is by design an outlet for the genre. In fact, they are an affiliate of Ohzora Publishing, the home to Japanese anthologies Harlequin, mellow mellow, Mist Magazine and Renai Revolution. From their mission statement
"Aurora Publishing, Inc. is dedicated to creating manga of the highest artistic quality with the highest entertainment value for females of all ages...

Japanese manga originated as entertainment for children, and eventually developed into entertainment for youth. It has expanded to include such a wide array of diverse genres that it is now enjoyed by adults, young and old. One of the reasons why Japanese manga has been so successful is because it uniquely describes human emotions..."

Sex and romance have roles in Walkin' Butterfly, but they are not quite as pronounced as they might be in other josei. However Chihiro Tamaki's manga is, in part, driven by the adult pressures of profession and relationships. As a child, as an adolescent, and now as a young adult Michiko felt ostracized by her exceptional height. The manga opens with Michiko working on the greasy undercarriage of a car while her mind wonders to being rejected as a "Gulliver" by a would-be high school boyfriend. This particular day doesn't prove to be a boost to her self confidence either. Pair of customers walk into the mechanic shop and start teasing Michiko about her pro-wrestling potential. Her temper flares and she sends the guys packing. This isn't exactly seen as appropriate employee behavior, and Michiko is given a brisk, unceremonious send-off. She storms home to her mother's beauty parlor/apartment, where her mother expresses exasperation over Michiko's fits, and puts in a few jab about selling Michiko to the circus.

After a bender of self destructive behavior and soul searching, Michiko takes a pizza delivery job out of sheer necessity. Following some harassment by a new co-worker who kids Michiko about her athletic potential, she takes the business' moped and zips off to take the pizza to a random auditorium. She arrives to find tall women bustling around, dressing in flashy clothes, and receiving make-up application. With everyone preparing for a fashion show, the organizers assume that Michiko's a late replacement, and get her outfitted and made-up with moments to spare. However, on her way out to the runway, the fashion designer whose work is being showcased, stops Michiko, accusing her of being an "ordinary amazon" rather than a model. After forcing her way onto the stage, Michiko proves the designer right. The sea of faces observing the runway transform into a horror movie field of specters, and Michiko bolts.

The runaway incident proves to be the final existential straw.. a final rejection that she can't abide by. In response, Michiko dedicates herself to earning a spot in the world of modeling, and a spot in one of the designer's future showcase. In a sense, this is the sort of "I'll be the best ..." that drives a hefty share of manga from shounen fighting tournaments to mahjong titles. And, Walkin' Butterfly inherits many of the tropes of these stories, from an eccentric mentor to the Karate Kid random tasks.

As opposed to a manga in which the protagonist strives to beat an opponent, win a competition or achieve a prestigious post, Walkin' Butterfly pegs its goal towards Michiko's personal acceptance and her relationship with the designer. These are soft targets. The flood walls could break at any arbitrary point, and some epiphany could bridge a divide in any stage of Michiko's journey to her goal. Author Chihiro Tamaki's challenge is to keep the progression a matter of natural evolution and not a journey defined by sudden obstacles and forced regressions.

While Michiko manages to achieve some mastery over her fate as a model, Tamaki still has her reacting to stimuli entirely outside her control. Ultimately, Tamaki succeeds in keeping the manga character driven rather than plot driven, but by necessity, this keeps Walkin' Butterfly brief. By the end of the three volumes that were read for this review, it feels like time to put the pieces in place for a finale or risk straining credulity. And, Tamaki manages just that, ending Walkin' Butterfly in volume four.

What makes Walkin' Butterfly a compelling story is that though it's heroine is physically unusual, though she stumbles into rare opportunities, her struggles are universal. The manga's emphasis is not that Michiko is a diamond in the rough. It's that she has to get past herself. She has to stop blaming her height and ignorant reactions to that height for her counterproductive behavior and self-distain. You might not be interested in fashion or the particulars of Michiko's history, but, in practice, it's not a niche story, and it's told affectingly through the expressiveness of manga.

If there's one complaint about Aurora's otherwise admirable release of Walkin' Butterfly, it's that the title could have benefited from the inclusion of cultural notes. Aurora does not seem adverse to producing supplemental material for the manga's North American release. Volume one features what appears to be an original interview with the manga's creator, but beyond that, the release does not explicitly bridge differences between its original audience and its North American one. By no means does the manga wash away its native cultural context, and the experience of the characters in Walkin Butterfly talk to the struggles of Japanese models on the international scene. The translation receives high marks for the natural quality to the dialog, but a noticeable element is that there are some minor bits, such as song lyrics, that emphasize the familiar rather than represent something more literal and explain it through foot notes or end notes. Since visual references can't be handled in this way, some might be lost in translation. While the chief traditional reference, an unfinished daruma, can be sussed out from the context, the significance of Michiko's allusion to classic shounen manga, such as Fist of the North Star and especially the boxing title Ashita no Joe, might be more allusive.

Upcoming in Japan

Ghost in the Shell director Mamoru Oshii will be collaborating with Production I.G on an anime film based on the life of "sword saint" duelist/Book of Five Rings author Miyamoto Musashi

This new full-length feature film entitled, Musashi: The Dream of the Last Samurai (Japanese title: Miyamoto Musashi - Soken ni Haseru Yume) is slated in Japanese theaters for summer 2009.


SYNOPSIS Miyamoto Musashi (1584-1645) was an unrivalled swordsman in the days when internal wars in Japan had virtually ended. Nevertheless, he wrote a master treatise on military strategy, "The Book of Five Rings" and sought "the way" to enlighten his spirit and cultivate his mind. But could this image have been manufactured by the generations that followedÖ?
Mamoru Oshii will take on an unusual portrayal of this legendary and aloof warrior, between spectacular duels and a tragic life in pursuit of greatness. With "The Book of Five Rings" as his guide, Oshii will unsheathe the true vision of the greatest swordsman in Japanese history! Medieval chivalry, horsemanship, swordsmanship and the essence of "The Book of Five Rings" will be pure entertainment!
The impressive production staff includes director Mizuho Nishikubo (also known by his alias Toshihiko Nishikubo) who has worked on numerous Oshii films including Ghost in the Shell (1995), Innocence (2004) and The Sky Crawlers (2008), as well as directed the epic series Legend of Heavenly Sphere Shurato. Kazuto Nakazawa, director of the mind-blowing animation segment in Quentin Tarantinoís Kill Bill Vol. 1 (2003) and creator of innovative characters as seen in Samurai Champloo (2004), will design the characters for Musashi.

MAIN STAFF
Original Concept / Screenplay: Mamoru Oshii (Ghost in the Shell, The Sky Crawlers)
Director: Mizuho Nishikubo (Innocence, The Sky Crawlers, Legend of Heavenly Sphere Shurato, Otogi Zoshi )
Character Design: Kazuto Nakazawa (Kill Bill: Vol. 1, Samurai Champloo, Asience: Hairy Tale)
Animation Director: Kazuchika Kise (Ghost in the Shell, Blood: The Last Vampire)
Art Director: Shuichi Hirata (Innocence, xxxHOLiC - A Midsummer Nightís Dream, Asience: Hairy Tale)
CG Animation: Makoto Endo (Ghost in the Shell: Stand Alone Complex, Le Chevalier DíEon)
Animation Studio: Production I.G (Ghost in the Shell, Kill Bill: Vol. 1, The Sky Crawlers)


© 2009 Musashi Film Partners

Japanator and Tokyograph recently reports that Mamoru Oshii (Ghost in the Shell), Kenta Fukasaku (Battle Royale) and two other directors are prepare a live action project called "Kiru ~ KILL." The omnibus will be composed of sword fight climaxes cropped from the framework of larger dramas.

Oshii's segment, called "ASSAULT GIRL2," stars Rinko Kikuchi and Yoko Fujita as two women, dressed oppositely in black and white, silently battling on an open field.

The film is scheduled to open in Japan on December 6th. A trailer can be seen here

Via Anime News Network

Details have been announced on Sunrise's upcoming bishojo cute-girl science-fiction Sora o Kakeru Shojo [Sora Kake Girl or "The Girl Who Leapt Through Space (the Heavens)"

Staff includes director Masakazu Obara (My-HiME), script supervisor Jukki Hanada (Rozen Maiden), character design by Yousuke Kabashima (Mobile Suit Gundam Seed Destiny, iDOLM@STER: XENOGLOSSIA), and mecha design by Studio Nue's Kazutaka Miyatake (Macross, Space Battleship Yamato, Captain Harlock), Beecraft's Junichi Akutsu (Code Geass, Mobile Suit Gundam Seed, My-Otome), and Zin Studio's Noriyuki Jinguji (Hellsing, s-CRY-ed, Trigun).

428 ~Fuusa Sareta Shibuya de~, a series of visual novels concerning t a detective, a young man, a virus researcher, a freelance writer, and a cat mascot character will be adapted into a anime by P.A. Works and Sword of the Stranger director Masahiro Ando

Honey and Clover's Chika Umino will illustrate an alternative, Berserk's 33rd volume cover for Young Animal magazine to mark manga creator Kentarou Miura's return to the title after a four month hiatus.

Ryo Takamisaki will produce a Shooting Star Rockman 3 (Mega Man Star Force 3) manga for CoroCoro Comic

Mizu Sahara, the manga artist who adapted The Voices of a Distant Star, will produce manga based on the songs of male jazz pop duo Sukima Switch as manga stories.

Hokago no Oji-sama (The Prince of Afterschool), a new "tribute" manga based on Takeshi Konomi's The Prince of Tennis manga, will launch in the next issue of Shueisha's Jump Square, which will also feature articles on the Princess of Tennis stage musical

Speaking of manga-to-stage giant robot forerunner Tetsujin 28 (Gigantor) and sci-fi re-imagining of Kurosawa's Seven Samura, Samurai 7 are being adapted into stage plays.

Mamoru Oshii will be directing Tetsujin 28, starring actress Kaho Minami (Soreike! Anpanman: Ningyo Hime no Namida) as Shoutarou Kaneda as well as Narushi Ikeda (Gurren Lagann, Pretty Guardian Sailor Moon), Diamond Yukai, Sunplaza Nakano-kun (Odenkun), with music by Kenji Kawai .

Samurai 7 will feature Masaya Kato (live-action Crying Freeman) as Kambei, Razor Ramon HG as Kikuchiyo Prince of Tennis musical's Masataka Nakagauchi and Hijiri Shinotani, The Prince of Tennis live-action film's Ryuuji Sainei, Tsuyoshi Kida, Hiroki Takahashi (Hunter X Hunter), Erina Mizuno, and Ginnojo Yamazaki.

Canned Dogs reports that gambling anime/manga Kaiji is being adapted into a live action film with Fujiwara Tatsuya (Light in Death Note) as the titular character.

Anime x Games

Game Spot has posted details Studio 4∞C's (TekkonKinkreet, Tweeny Witches) Street Fighter IV anime, revealed at the Tokyo Game Show.

Producer Yoshinori Ono announced that the feature-length anime is scheduled to run around 50 to 60 minutes, despite cuts in the script to shorten its length.


Ono showed off a three-minute trailer during his stage presentation, which included scenes with Cammy walking through the woods with a group of troops, Ryu awakening to his dark side, Sakura and Chun-Li fighting together against a gang of thugs, and Crimson Viper fighting against Ryu. The anime is being created by Studio 4C, the same company that worked on the original promotion clips. The artists are also the same, with Koji Morimoto (Animatrix) as supervisor, Jirou Kanai (Steamboy) as director, Akiko Saito (Spriggan) as CGI director, and Katsumi Matsuda (Spriggan, Steamboy) as character designer.

*

Atari announced today that the development of the ultimate PlayStation 2 system Dragon Ball Z game, Dragon Ball Z: Infinite World and Dragon Ball: Origins for Nintendo DS are complete.

Both games will be releases on North America November 4th, retauling for $29.99 each.

Dragon Ball Z: Infinite World combines combines elements from previous Budokai and Shin-Budokai series, as well as next-gen Dragon Ball Z: Burst Limit, with 40 unique characters for the "definitive" last "Z" title for the PlayStation2 computer entertainment system.

Dragon Ball Z prequel Dragon Ball: Origins will follow young Goku and Bulma. Players control Goku in two modes: Combat and Power Pole mode. Each mode allows Goku a new set of enemy attacks to protect Bulma from incoming assaults while Bulmaís brains and her knack for inventing machines and weapons out of discarded spare parts help the formidable team to defeat the strongest of enemies and overcome the trickiest of obstacles.

© 2008 BIRD STUDIO/SHUEISHA, TOEI ANIMATION. Licensed by FUNimation Productions, Ltd. All Rights Reserved. Dragon Ball, Dragon Ball Z, Dragon Ball GT, and all logos, character names and distinctive likenesses thereof are trademarks of TOEI ANIMATION. Developed by NAMCO BANDAI Games Inc. GAME: © 2007 NAMCO BANDAI Games Inc. Marketed and distributed by Atari, Inc., New York, NY.

© 2008, Atari, Inc. All rights reserved. ATARI and the ATARI logo are trademarks or registered trademarks of Atari Interactive, Inc. or its affiliates.

*

A Tokyo Game Show trailer for Ni no Kuni: The Another World, Studio Ghibli's collaberation with Level5 (Professor Layton), can be seen here here


Ni no Kuni: The Another World follows the adventure of a 13-year-old boy whose actions lead to the death of his mother. One day, the boy encounters a fairy who gives him a book which promises to lead him to the mysterious world of Ni no Kuni, a reality parallel to his own. There he encounters alternate versions of people he knows (for example his neighbor's cat is a king there) and attempts to save his mother. The door to Ni no Kuni opens in 2009.

1Up previewed Soul Eater: The Medusa Conspiracy from Tokyo Game Show

Kotaku weights in on Macross Ace Frontier for the PSP

Tatsunoko vs Capcom Art, via Majoria News, more here, with a gameplay video

Bleach ~ Carnival Soul for the PSP, featuring SD characters

Naruto Shippuden: Gekitou Ninja Taisen EX 3 for the WII

1up's Naruto: Path of the Ninja 2 Review

Upcoming North American Releases

ADV Films
via Anime on DVD
12-02-2008
Neo Ranga Complete Collection - $49.98

12-09-2008
My Beautiful Girl Mari/A Tree of Palme - $26.99
Wedding Peach Season 1 Collection - $39.98

12-16-2008
Nadia, Secret of the Blue Water: Complete Collection 2 (2008 Edition) - $49.98

12-23-2008
Nanaka 6/17 Complete Collection - $39.98
Ushio & Tora Complete Collection - $29.98

12-30-2008
Area 88 TV Series Complete Collection - $39.98
Nurse Witch Komugi Complete Collection - $34.98

Bandai Entertainment
Via Anime on DVD

Adjusted release dates:
* Lucky Star Vol.4 (and Limited edition)
Old Release Date: 11/04/2008
New Release Date: 11/18/2008

* Rocket Girls Complete Collection
Old Release Date: 10/21/2008
New Release Date: 10/28/2008

* Gurren Lagann Part 1 (and Limited edition)
Old Release Date: 11/11/2008
New Release Date: 11/18/2008

* Gurren Lagann Vol. 2
Old Release Date: 11/11/2008
New Release Date: 11/18/2008

Honneamise Delays Titles
By: Chris Beveridge
Date: Monday, October 13, 2008

Honneamise Blu-ray titles GUNBUSTER the Movie, DIEBUSTER the Movie and GUNBUSTER vs DIEBUSTER: Aim for the Top! The GATTAI!! have been moved from November 25 to December 9.

New Release dates
12/2/08
Clamp School Detectives Complete Collection - 650 mins - $49.98
Code Geass: Lelouch of the Rebellion Part 2 (also w/Limited Edition)
Code Geass: Lelouch of the Rebellion Vol. #3
Code Geass: Lelouch of the Rebellion Vol. #4
Ghost Slayers Ayashi Part 1 (also w/Limited Edition)
Toward the Terra Part 3
Toward the Terra Vol. #5
Toward the Terra Vol. #6

Dabel Brothers Publishing
Starting in November, Dabel Brothers Publishing will be release the manga-style adaptation of Malcolm Wongís screenplay, Dog Eaters, adapted by Sean J. Jordan, and pancilled by Guillermo A. Angel.


Mankind failed in its first attempt to transcend the Petroleum Age. The Die Off killed nine out of ten people worldwide. One hundred and seventy five years later, civilization consists of scattered nomadic tribes, isolated casino-cities, and roving bands of predatory bandits.

This is the world of the Black Dog Clan.

The six issue miniseries will be release between November 2008 and April 2009 and will be compiled into a graphic novel to be published by Del Rey in time for San Diego Comicon 2009. A sixteen page preview can be downloaded at www.dogeaters-manga.com

Dark Horse

BERSERK VOLUME 28
Kentaro Miura (W/A)
On sale Mar 25
b&w, 224 pages
$13.95
TPB, 5 1/8" x 7 1/4"

BLOOD+ VOLUME 4: NANKURUNAISA
Ryo Ikehata (W) and Chizu Hashii (A)
On sale Mar11
b&w, 320 pages
$8.95
Novel, 5 1/8" x 7 1/4"
Final volume of the Blood+ novelization

BLOOD+: RUSSIAN ROSE VOLUME 1
Karino Minazuki (W) and Ryo Takagi (A)
On sale Mar 18
b&w, 320 pages
$8.95
Novel, 5 1/8" x 7 1/4"


Petrograd, Russia, at the turn of the twentieth century. Throughout Europe a vampiric menace stalks the streets: Chiropterans, incredibly strong inhuman monsters. A new organization of vampire hunters named Red Shield battles to stop the beasts, but they are outnumbered in the face of the superior might of the creatures. All that stands between the creatures and the end of humanity is a lone girl: Saya.

These two novels will explore the history of the Chiropteran menace, how Saya and her enigmatic mentor Hagi first met, and the inner secrets of the Red Shield organization.

CLOVER OMNIBUS EDITION
CLAMP (W/A)
On sale Mar 25
b&w, 512 pages
$19.95
TPB, 5 3/4" x 8 1/4"


Kazuhiko is a young, but already deeply wounded black ops agent of a baroque, retro-tech future--pulled out of retirement to escort Sue, a mysterious waif, to a destination she alone knows. Sue and Kazuhiko have never met . . . yet she knows him, having grown up since the age of four with her only human contact two distant voices: that of her elderly "grandma," General Ko, and of Kazuhiko's dead girlfriend, Ora. And Sue has been kept in that cage all these years because of what she is, and what the Clover Leaf Project found her to be--a military top secret, and the most dangerous person in the world.

OH MY GODDESS! COLORS
Kosuke Fujishima (W/A)
On sale Mar 11
FC, 192 pages
$19.95
TPB, 7" x 10"


What's inside? Let's start with what's outside: a metallic gold embossed cover with french flaps, featuring the Goddess sisters on the front, and Belldandy and her angel Holy Bell on the interior. Then the contents kick off with a wacky intro to the Oh My Goddess! saga, in the form of an eight-page "fan" manga by Neon Genesis Evangelion Angel designer Yoshitou Asari! Then, OMG! Colors's namesake: four classic Oh My Goddess! stories, each focusing on a different goddess, and colorized under Kosuke Fujishima's supervision. Finally, an exhaustive "Encyclopedia" section cross-references the people, places, and things of the first thirty volumes of OMG!, including the differences between the two English versions, and many in-jokes about the series never before revealed!

STYLE SCHOOL VOLUME 4
Various (W/A)
On sale Mar 25
FC, 176 pages
$16.95
TPB, 8 7/8" x 10 1/8"

VAMPIRE HUNTER D VOLUME 12: PALE FALLEN ANGEL PARTS THREE AND FOUR
Hideyuki Kikuchi (W) and Yoshitaka Amano (A)
On sale Mar 18
b&w, 480 pages
$14.95
Novel, 5 1/8" x 7 1/4"


The epic conclusion of the longest Vampire Hunter D story ever. This book was originally published in four individual novels in Japan. Published in two volumes by Dark Horse

Features thirteen black-and-white line illustrations by Yoshitaka Amano.

XS VOLUME 4: DISILLUSION
Song Ji-Hyung (W/A)
On sale Mar 4
b&w, 192 pages
$10.95
TPB, 5 1/8" x 7 3/8"

Digital Manga Publishing
Via Anime News Network, titles have been delayed to the following time frames
All You Need is Love - Postponed until late 2009
Knights volume 2 - Postponed until late 2009
Our Kingdom volume 5 2ND - Postponed until late 2009
Physical Attraction - Postponed until late 2009
Dry Heat - Postponed until late 2009/2010
Enchanter volume 10 - Postponed
Vampire Hunter D volume 3 - Rescheduled for May 2009
Temperature Rising - Postponed until late 2009
Intriguing Secrets - Postponed until late 2009
Kabuki volume 2: Red - Postponed until late 2009
Love!! - Postponed until late 2009/2010
Right Here, Right Now - Postponed until late 2009

FUNimation
Via Anime on DVD

12-16-2008
Pumpkin Scissors Vol. #6
Red Garden Vol. #6
Welcome to the NHK Vol. #6

Media Blasters

Anime
1/6/2009
Tweeny Witches - The Adventures (1-12 2 Discs $24.99)

1/13/2009
Voltron Vol. 7 (Volume 7 of 8, Eps. 91-108 3 Discs )

1/27/2009
Ah My Buddha - The Aroused One (Volume 1 of 6, Eps. 1-4 1 Disc )


DOUJIN WORK - Pencil And Paper (Volume 1 of 3)

Live Action
1/13/2009
Tokyo Gore Police

1/27/2009
Kisarazu Catís Eye II


Death Trance (Blu-ray)

Manga
1/21/2009
Fujoshi Rumi Volume 3


Akihabara@Deep Volume 2

TWEENY WITCHES - The Adventures
Down The Rabbit Hole Again.

The destinies of Arusu, Sheila, and Eva have reached their individual conclusions, but many of their adventures in the Magical Realm still remain untold. Rejoin the trio of apprentice witches in wonderland as they experiment with ancient spells, face a powerful witch and her looking-glass self, and find a legendary fairy. The origin of Dragon House, the grand master's past, and a fun romp with Atelia's subordinates Mileth and Miletis are also explored in these charming side stories.

The story strays off the beaten path in this companion piece to the Tweeny Witches series, diving into things that will leave a smile on your face and a tear in your eye.

AH MY BUDDHA
Ikkou is your everyday teenage boy with everyday teenage desires. Too bad he's training to be a priest in a Buddhist temple full of incredibly gorgeous and obviously available priestesses. The temple is usually called on to perform exorcisms, and Ikkou's inner power is on hand for whenever things get out of control. A little flash of skin (usually a lot) from his female colleagues is enough to supercharge him, but the aftermath involves dealing with an extra turned-on priest whose loins were blazing to begin with. It's enough to make anyone cry out for Buddha to save them.

Pencil And Paper
Doujin Work follows the life of a young girl named Najimi Osana and her exposure into the doujin world. She was first tempted into becoming a doujin artist after seeing how much one of her friends can make at a convention. Najimi loves to draw, though soon learns, contrary to what she expected, that this new world is anything but easy. As she attends more conventions and meets more people, Najimi eventually manages to find a group of very interesting friends. These friends already have some experience in the field and help her out along the way so that she can someday make a name for herself creating doujinshi.

TOKYOPOP
During an ICV2 interview, TokyoPop Associate Publisher Marco Pavia (part two here) insisted that following its restructing, Tokyopop has adjusted its published schedule rather than cancelling titles.

According to the interview, TOKYOPOP will be releasing 25 titles a month into 2009.

TOKYOPOP's slate of upcoming releases include Phantom Dream and Tsubasa: Those With Wings by Fruits Basket's Natsuki Takaya, and a CSI comic scheduled for September 2009. The OEL title will be written by Sekou Hamilton, and illustrated by Steven Cummings and Megumi Cummings A preview can be seen here

Kuriousity discovered several upcoming TOKYOPOP releases listed on Amazon
Summer 2009 releases include
KimiKiss (Vol. 01)

takeru: Opera Susanoh Sword of the Devil (Vol. 01)
Nakashima Kazuki

Animal Academy: Hakobune Hakusho
Moyamu Fujino

Future Diary: Mirai Nikki (Vol. 01)
Esuno Sakae (?)

Game X Rush (Vol. 01)
Kusanagi Mizuho

Gorgeous Carat LíEsperanza
You Higuri

Hoshi no Witch: The Witch in the Artemis (Vol. 01)
Hara Yui (?)

Uwasa no Futari (BLU)
Matsumoto Temari

Zone-OO (Vol. 01)
Kyujyo Kiyo

Bloody Kiss (Vol. 01)
Furumiya Kazuko

Summoner Girl (Vol. 01)

No Starch Press
No Starch Press, is launching a new Edu-Manga series this winter with translations of guides from Ohmsha, Ltd. of Tokyo, Japan.

The Manga Guides cover essential scientific and technical subjects like Statistics, Physics, Molecular Biology, Calculus, Electricity, and Relativity.

Upcoming rleeases include:

November 2008
The Manga Guide to Statistics

December 2008
The Manga Guide to Databases

March 2009
The Manga Guide to Calculus

Starch Press projects at least eight titles in this new series by the end of 2009.

Right Stuf
Anime producer and distributor Right Stuf, Inc. and Nozomi Entertainment announced that the ARIA The NATURAL - Part 1 DVD Collection will be released on January 27, 2009.

The ARIA The NATURAL - Part 1 DVD Collection will contain the first half of the ARIA animeís second television season. (The box set with the remaining 13 episodes of ARIA The NATURAL will be announced in early 2009.) The 4 disc set will be released for $49.99

Based on Kozue Amanoís best-selling ARIA manga, the ARIA anime consists of three television seasons - ARIA The ANIMATION, ARIA The NATURAL and ARIA The ORIGINATION - plus an OVA (original video animation). The entire anime adaptation features direction by Junichi Sato (Princess Tutu, Sgt. Frog, Sailor Moon/ Sailor Moon R) and animation by Hal Film Maker (Boys BeÖ, Pretear, Slayers Premium, Sketchbook ~full coloríS~).


Akari, Aika and Alice are three girls who share a single dream: to become the most talented gondoliers in all of Neo-Venezia! Every day they train toward their goal, exploring all the wondrous sights that the water-covered planet Aqua has to offer. Whether itís spending a wild day at Carnevale, sharing a beautiful sunset, or even crossing paths with the mysterious spirits that dwell in Aquaís shadows, for these three friends, each day is a new adventure! Contains episodes 1-13 of the second ARIA television season.


ARIA The NATURAL © 2006 Kozue Amano / MAG Garden - ARIA Company.

The Business

Dark Horse publisher Mike Richardso recenly spoke to ICV2

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Macross Frontier Original Soundtrack 2: Nyan Tora scored 102,000 sales and a number 2 spot in Oricon's weekly sale character for its debut.

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Anime News Network reports that the first volume of Strike Witches sold 10,961 copies, making it the first anime television series produced by GONZO to sell over 10,000 copies of a single volume since GONZO's release of Vandread in 2001.

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Mecha collective game Super Robot Warz Z sold more than 500,000 copies in its debut week.

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VIZ Media has been showing the following anime at the 2008 MIPCOM show in Cannes, France, October 13-17 at the Palais Des Festivals. VIZ Media will be located in Booth A0-12.

MIPCOM is the premiere global content event for co-producing, buying, selling, financing and distributing entertainment content across all platforms. It provides the key decision-makers in the TV, film, digital and audiovisual content, production and distribution industry with the only market conference and networking forum to discover future trends and trade content rights on a global level.

BLEACH: 109 episodes, approx. 30 minutes each

BLUE DRAGON: 51 episodes, approx. 30 minutes each

BUSO RENKIN: 26 episodes, approx. 30 minutes each

DEATH NOTE: 37 episodes, approx. 30 minutes each

HONEY & CLOVER: 38 episodes, approx. 30 minutes each

HUNTER X HUNTER: 62 episodes, approx. 30 minutes each

KILARI: 156 episodes, approx. 30 minutes each

MƒR: 156 episodes, approx. 30 minutes each

MEGAMAN STAR FORCE: 13 episodes, approx. 30 minutes each

NANA: 50 episodes, approx. 30 minutes each

NAOKI URASAWAíS MONSTER: 74 episodes, approx. 30 minutes each

VIZ Media is also bringing their manga to the 2008 Frankfurt Book Fair, taking place in Frankfurt, Germany October 15-19. VIZ Media will be located in Hall 3.0, Booth H801.

The Frankfurt Book Fair is the world's largest trade show for the publishing industry and is the preeminent venue for publishers, agents, booksellers, librarians, translators, authors and suppliers dealing with publishing rights, licenses and international property rights.

Some of the titles VIZ Media will be highlighting at this years show will include:

DEATH NOTE

NARUTO

BLEACH

MƒR

KEKKAISHI

KILARI

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Manga Entertainment UK and FUNimation have announced an agreement by which Manga Entertainment UK has licensed the exclusive rights to market, sell and distribute a number of new anime titles from FUNimation Entertainment in the United Kingdom and Ireland.

Among the FUNimation titles licensed to Manga Entertainment UK are "Claymore," "Negima Season 2," "Darker Than Black," "Ghost Hunt", "Jyu Oh Sei", "Ouran High School Host Club," "Sasami," "My Santa," "Save Me Lollipop," Baldr Force EXE", and "xxxHOLiC," with the first releases set for later this month and November.

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Yaoi Press on the business of publishing original English language manga.

Cool Figures

The fourth installment of the Super7 Halloween Set will be offered for sale Saturday, October 18t, at $50 each, at the Super7 Store and online.

Also at Super7 this weekend, the creators of The Octonauts will be signing their work Friday October 17th at 6pm, at the Super7 Store

Super7's fall sale can be seen here.

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Cool Japanese Toys notes Art of War will be offering the new Guts: The Hundred Man Killer (Blue Mantle Version) Statue for preorder at 12PM (noon) October 24.

Priced at 30,000 yen (approx. $298.00), this new 1/10 scale statue stands 9" high, 5.5" wide, and 6.5" deep and will be made to order, with a product run limited to 100 piece.

The site also reviewed Kotobukiya's Bishoujo ToHeart2 - Yumi & Manaka and Kotobukiya's Bishoujo Little Busters! - Rin & Komari

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CollectionDX spoke to Hasbro about Transformers
also...

Go Nagai's Kotetsushin Jeeg


Audiences in the US likely did not see Jeeg on TV, but they might be familiar with the toy. The Takara Jeeg was used as the body of the Micronautís Baron Karza toy from in 1977.

Macross/Robotech...
Brave Gokin EX-02 Dark Legioss
DX Chogokin SUPER Messiah VF-25G and RVF-25 from Macross Frontier
1/60 Destroid Tomahawk

G.R.O Casshern from RAWS

Guyver 1

Marmit Kaiju...
Parababy Gojira
Alien (of Alien, Aliens...)
Poseidon (from Babel II)
Peroringa (from Ultraseve)

Speaking of kaiju, King Ghidorah

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Elswhere...
Kiki's Delivery Service x My Little Pony

Building a walking crab monster

The official English language The Robot Spirits site posted images of SIDE MS - ARIOS GUNDAM

Hasbro's Cloverfield Monster "Discontinued"

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In other merch news Right Stuf, Inc. and Nozomi Entertainment announced two new T-shirts - featuring character artwork from the FUNimation Entertainment anime series SCHOOL RUMBLE -

Each T-shirt design is printed on a "regular fit" garment that is constructed from 6.1 oz., 100% pre-shrunk cotton. (Sizing information included below.)

1.
School Rumble T-Shirt - Tenma & Yakumo - White

MSRP: $17.99 (XXL $19.99)
Available sizes: S-XXL (Regular fit.)

- Small: Catalog #: 5604S
- Medium: Catalog #: 5604M
- Large: Catalog #: 5604L
- XL: Catalog #: 5604X
- XXL: Catalog #: 5604XX

2.
School Rumble T-Shirt - Tenma Sport - White
Available: Now!
MSRP: $17.99 (XXL $19.99)
Available sizes: S-XXL (Regular fit.)

- Small: Catalog #: 5605S
- Medium: Catalog #: 5605M
- Large: Catalog #: 5605L
- XL: Catalog #: 5605X
- XXL: Catalog #: 5605XX

Anime, Manga and Law

The Comic Book Legal Defense Fund has signed on as a special consultant to the defense of Chistopher Handley, an Iowa collector who faces up to 20 years in prison for possession of manga. The Fund adds its First Amendment expertise to the case, managed by United Defense Group's Eric Chase, and will also be providing monetary support towards obtaining expert witnesses.

Handley, 38, faces penalties under the PROTECT Act (18 U.S.C. Section 1466A) for allegedly possessing manga that the government claims to be obscene. The government alleges that the material includes drawings that they claim appear to be depictions of minors engaging in sexual conduct. No photographic content is at issue in Handley's case.


As the CBLDF describes the case:
Mr. Handley's case began in May 2006 when he received an express mail package from Japan that contained seven Japanese comic books. That package was intercepted by the Postal Inspector, who applied for a search warrant after determining that the package contained cartoon images of objectionable content. Unaware that his materials were searched, Handley drove away from the post office and was followed by various law enforcement officers, who pulled him over and followed him to his home. Once there, agents from the Postal Inspector's office, Immigration and Customs Enforcement Agency, Special Agents from the Iowa Division of Criminal Investigation, and officers from the Glenwood Police Department seized Handley's collection of over 1,200 manga books or publications; and hundreds of DVDs, VHS tapes, laser disks; seven computers, and other documents. Though Handley's collection was comprised of hundreds of comics covering a wide spectrum of manga, the government is prosecuting images appearing in a small handful.

Burton Joseph, CBLDF's Legal Counsel says, "In the lengthy time in which I have represented CBLDF and its clients, I have never encountered a situation where criminal prosecution was brought against a private consumer for possession of material for personal use in his own home. This prosecution has profound implications in limiting the First Amendment for art and artists, and comics in particular, that are on the cutting edge of creativity. It misunderstands the nature of avant-garde art in its historical perspective and is a perversion of anti-obscenity laws."

For more, see here

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Via ANN, The Japanese branch of the United Nations Children's Fund (UNICEF) convened on October 5th to call for speedy adaption of increased regulation of virtual depictions of children in anime, maga and games.

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Wired notes that George Bush has signed the "Enforcement of Intellectual Property Rights Act," authorizing a new cabinet-level "copyright czar" charged with implementing a nationwide plan to combat piracy and "report directly to the president and Congress regarding domestic international intellectual property enforcement programs."

Reuters reports that the position is not expected to be filled before the end of Bush's term.

Canada's Conservatives party is promising to introduce similar legislation.

"A re-elected Conservative government led by Stephen Harper will reintroduce federal copyright legislation that strikes the appropriate balance among the rights of musicians, artists, programmers and other creators and brings Canada's intellectual property protection in line with that of other industrialized countries, but also protects consumers who want to access copyright works for their personal use," the platform document says.

Event News

The US premiere of the English language version of Michel Ocelot (Kirikou and the Sorceress)'s AZUR and ASMAR will be screening as part of the New York International Children's Film Festival

Fri, Oct 17, 5:20pm - IFC Center, 323 6th Ave (at West 3rd)
Sat & Sun, Oct 18 & 19, 11am - IFC Center, 323 6th Ave (at West 3rd)
Mon-Thurs, Oct 20-23, 5:20pm - IFC Center, 323 6th Ave (at West 3rd)
Sat, Nov 29, 11am, 2pm - Symphony Space, 2537 Broadway (at 95th)
(some screenings already sold out)


The poetic, fairytale-like story weaves together themes of family, culture, race and respect within a visual lanscape of uncomparable brillance and beauty.

Azur and Asmar is the story of two boys raised as brothers. Blonde, blue-eyed, white skinned Azur and black-haired, brown-eyed, dark-skinned Asmar are lovingly cared for by Asmar's gentle mother, who tells them magical stories of her faraway homeland and of beautiful, imprisoned Fairy Djinn waiting to be set free. Time passes, and one day Azur's father, the master of the house, provokes a brutal separation. Azur is sent away to study, while Asmar and his mother are driven out, homeless and penniless. Years later, as a young adult, Azur remains haunted by memories of the sunny land of his nanny, and sets sail south across the high seas to find the country of his dreams. Meanwhile, back in her homeland, Azur's nanny has become a wealthy merchant and Asmar has grown into a dashing horseman. Reunited but now as adversaries, the two brothers set off on a dangerous quest to find and free the Fairy of the Djinns.

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Medium At Large notes Yen Press and Kinokuniya Bookstore have just announced "Haruhi Day" will take place this Saturday, Oct 18, from 3 to 6 PM. The event will include a panel from the editors at Yen Press, a screening of Bandaiís Haruhi series, giveaways, and a raffle.

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Professor Ian Condry has announced that the MIT/Harvard Cool Japan research project will present a film screening of the documentary "Campaign" followed by a discussion with the filmmaker Kazuhiro Soda on October 21 (7:00 -10:00pm )

The event is free and open to the public.

Film screening, Campaign,
followed by Q/A & discussion with director Kazuhiro SODA

Oct. 21 (Tue.), 7:00 - 10:00pm

Room 32-141, Stata Center, 32 Vasser St., MIT, Cambridge, MA

Map: http://whereis.mit.edu/map-jpg?mapterms=32&mapsearch=go

The film offers an up-close-and-personal look at a campaign by a political neophyte caught up in the big party politics of Japanís ruling LDP. The event extends this year's Cool Japan research theme "Virtual Worlds, Real Politics" in a way that we hope will be both timely and provocative.

From the synopsis: This cinema-verite documentary closely follows a heated election campaign in Kawasaki,
Japan, revealing the true nature of "democracy." In the fall of 2005, 40-year-old, self-employed Kazuhiko "Yama-san" Yamauchi's peaceful, humdrum life was turned upside-down. Japanese Prime Minister Junichiro Koizumi's Liberal Democratic Party (LDP) had suddenly chosen him as its official candidate to run for a vacant seat on the Kawasaki city council. Yama-san had zero experience in politics, no charisma, no supporters, no constituency, and no time to prepare for the impending election.

MORE INFO HERE

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Bang Zoom! Entertainment's next one day voice acting workshop will take place at the company's studios in Burbank, CA on Saturday, October 18th. The Tony Oliver led sessions will cover character development, basic acting skills, and how to use and project the voice with a variety of emotions. Developing a compelling demo, studio etiquette and protocol for auditions will also be examined.For more information see here

Anime Almanac recently reported on a previous work shop jrtr

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Wizard World Texa host a screening "Futurama: Benderís Game" on Saturday, November 8th with an encore presentation on Sunday, November 9th.


Park your hover-car and saddle up your unicorn for the most fantastical "Futurama" yet: "Futurama: Benderís Game." With fuel prices skyrocketing, the Planet Express crew sets off on a dangerous mission to infiltrate the world's only dark-matter mine, source of all spaceship fuel. But deep beneath the surface, they discover a far stranger place...a medieval land of dragons and sorcery and intoxicated knights who look suspiciously like Bender.

Joining the cast are guest stars George Takei, the iconic Captain Sulu from the original "Star Trek" series, and comic impressionist Rich Little.

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Potentially of note to AICN Anime reader, LA's The Cinefamily will screen Kinji Fukasaku's (Battle Royale) Star Wars inspired Message From Space on November 21 at Midnight at part of the SPACE JUNK programming line-up.

Other noteworthly November screenings include a line-up of Stop-Motion Animation early Saturdays, including

11/01 @ 6:00 pm - The Golden Voyage of Sinbad + Sinbad and the Eye of
The Tiger

11/15 @ 7:30 pm - Stop-Motion Rarities Night

11/22 @ 7:30 pm - George Pal's Puppetoons

11/29 @ 7:30 pm - Alice In Wonderland (1949, produced by Lou Bunin)

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Giant monster wrestling troupe Kaiju Big Battel will be hitting the west coast in November.
San Francisco Big Battel
When: Wed, Nov 19. 8:00 PM
Where: The Grand Ballroom at the Regency Center, San Francisco, CA
Tickets: $20, All Ages. Ticketmaster.com and all Ticketmaster locations.

Los Angeles Big Battel
With: Rocktapussy
When: Thu, Nov 20. 8:00 PM
Where: Mayan Theatre, Los Angeles, CA
Tickets: $25, All Ages. Ticketmaster.com and all Ticketmaster locations.

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Via Same Hat! Manga: 60 Years of Japanese Comics authot Paul Gravett will be discussing the subject in London 23rd October 2008.

"The idea is whether you're a novice or a serious otaku, it promises to be a fun night celebrating the diversity and quality of Japanese comics today. I've put a flyer below and people can come to my site for more details and to book tickets via PayPal (people must book ahead of the evening)."

When:
Thursday, 23rd October 2008, 7pm to 9.30pm
There will be an interval with light refreshments.

Where:
St Albans Centre, Leigh Place, Baldwin Gardens, London, EC1N 7AB
Tube: Chancery Lane. Venue web-site here. Map available here.

Tickets:
£10.00 available in advance, only from his website (above).

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The SMPTE 2008: Annual Tech Conference & Expo, held at the Hollywood Renaissance Hotel, has announced its keynote and panel schedule

Monday, October 27

3:30 - 5:00 PM
Performance Capture, synthespians and virtual direction - Image Metrics (
("The Mummy: Tomb of the Dragon Emperor" "Grand Theft Auto IV" "Emily"), Giant Studios ("Avatar"), the Jim Henson Creature Shop ("Sid the Science Kid") and more. How do they do it?

Tuesday, October 28
9:00 - 10:00 AM
Keynote - Father of MP3, Karlheinz Brandenburg discusses the future of immersive entertainment

10:15 - 11:30
"Rebel Alliance - Geeks Lead Hollywood into a New Era"
Jesse Alexander -"Heroes," "Alias"; Javier Grillo-Marxuach "The Middleman," "Medium"; Tim Kring - "Heroes" "Crossing Jordan"; Naren Shankar - exec producer "CSI," "UC: Undercover"; Matt Wolf - game developer, ABC Familyís "Fallen Alternate Reality Game" and "Bourne Conspiracy" video game; and Rob Letterman - director, "Monsters Vs. Aliens," "Shark Tale" discuss the future of branding and storytelling: transmedia.

Wednesday, October 29,
9:30 - 12:00 Noon.
Stereoscopic 3D Production - Comparing Methodologies
Ed Marsh (VFX Supervisor, Journey), Paul Martin Smith (editor, Journey), David Seigle ("G-Force"); Rob Engle ("G-Force") and Tim Sassoon (U2 3D) analyze the benefits and drawbacks of creating visual effects for stereo 3-D films during the shoot versus during post.

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Anime News Network reports Japan's semi-annual figures/models convention Wonder Festival has cancelled the February 15th, 2009 event in order to investigate the escalator accident that injure 10 attendees during the August 2008 event.

Worth Checking Out...

Insight
The "Father of Manga" (or, as I like to think of him, the dirty uncle) Go Nagai interviewed

Ninja Consultants present the Guin Saga Roundtable

New York Anime Festival's Lance Fensterman interviewed

Posted in Interviews, Events, Fandom, Conventions at 8:40 am by

Colony Drop looks to explain City Hunter

On the non-anime front, Kaiju Shakedown features an excellent wuxia essay

Subatomic Brainfreeze digs into the fate of the "Phantom Blood" the theatrical anime adaptation of the first part of martial arts versus vampire, multi-generation epic Jojo's Bizarre Adventure.

Production I.G has posted a Q and A with Tokyo Marble Chocolate's Naoyoshi Shiotani

The Animanachronism looks at pre-VOTOMS Ryosuke Takahashi mecha anime

Star and Stripes comments on how Blood+ reflects concerns about the US military's Okinawa presence. Daily Yomiuri on a simular topic

Animax's top 100 mecha

The Eva Monkey site is updating with Evangelion insight again.

Anime World Order provokes an informed discussion on Cartoon Network's shuttering of Toonami.

An intereresting 20th Century Boys live-action primer. Another here

Media
FUNimation has expanded their online, preview offering with episodes of Ouran High School Host and School Rumble: 2nd Semester. Episodes of Black Blood Brothers, Gunslinger Girl, and Guyver will be added in future weeks.

FUNimation announced that the first episode of the Witchblade anime will be offered free on iTunes until October 26th.

FUNimation's YouTube Channel will be carrying Gainax's new Shikabane Hime (Corpse Princess)

Toonami Jetstream is carrying Naruto the Movie: Legend of the Stone of Gelel until November 10.

Let's Anime presents Cosplay That Time Forgot

Patrick Macias presents Superfest 2008 photos

Trailers
X'amd: Lost Memories
The next Pokemon: Diamond and Pearl
Switch

Umezu Checks Out The Umezu Shirt

Also, Umezu memory name

Dark Horse's Banya: The Explosive Delivery Man online sampler

Random Gundam Slippers

Otaku Dating on MTV

Akihiro Gono prepares for a UFC fight.

Of Manga and '80s music videos

Star Wars meets Domo-kun

Obama vs McCain expressed in 4chan memes. McCain as a Dreamcast? Wasn't that system beloved? Maybe it's a reference to the Seaman on McCain. You know what they say... (Sorry for going there)

Same Hat! Same Hat! presents part six of Shintaro Kago's satire Dance! Kremlin Palace!

A great, seasonal Kawii Not

Domobacca

And, the latest from For Tax Reasons


For more commentary see the AICN Anime MySpace.



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